The instinct to treat this as "two lanes to watch" is what trips most new players up — it's really one decision made twice per moment, since a lane safe for one car might not be safe for the other.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Pick the more constrained car's safe lane first, then fit the other car around it — not the reverse.
02
Resist adjusting both cars simultaneously on reflex; sequential small moves are easier to control than simultaneous ones.
03
Open stretches exist to reposition both cars into a safer starting lane, not to relax.
Because every decision is really two decisions that can conflict — a lane change safe for one car can trap the
Expect a steady ramp — sudden unexplained difficulty spikes usually mean a missed pattern, not a true jump