Reacting to each gap individually is what causes most early losses here — a steady tap rhythm established early holds up better than adjusting reactively gap by gap.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Use light, frequent taps for altitude control rather than a few heavy ones.
02
Aim for the center of each gap for the widest possible buffer on the next one.
03
Establish your tap rhythm early rather than reacting to each gap as it comes.
Most games in this "flappy" style randomize gap placement per attempt.
Commonly yes — check whether pace visibly increases past a certain score.