The three-way counter system here — strikes beat dodges, dodges beat grapples, grapples beat strikes — means the real skill is pattern-breaking, not overpowering your opponent.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Vary your own move selection deliberately; a readable pattern gets countered as easily as the opponent's.
02
Don't throw a pin attempt early — build an advantage through successful exchanges first.
03
The brief recovery window after a landed move is the highest-value moment to follow up, not to reset.
Yes, typically — later opponents tend to vary more, which is what makes them harder to read.
Most matches run until a pin, submission, or a time expiry shown on the HUD.