The extra difficulty here isn't the obstacles — it's that the two squares can collide with each other, which means every move needs to account for both hazard layers and each other at once.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Move both squares with a plan rather than reacting to one at a time; uncoordinated movement is riskier here than in a typical single-object dodger.
02
Give priority to whichever square is closer to danger, adjusting the other just enough to avoid a collision between them.
03
A small correction to both squares beats one large last-second move to just one.
Check the controls screen — some versions use dual key sets, others link both squares to one input with an
Typically yes — treat contact between the two squares as equivalent to any other hazard.