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Arcade

🕹️ 2 Squares

★★★★☆ 4.1 (1,302 ratings) 🟢 5.3K playing now
🕹️
2 Squares
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Two squares, two sets of hazards, and one shared rule: they can't touch each other either. Managing both with a plan rather than reacting to each one independently is what keeps a run alive.

Mouse Interact / Aim
Left Click / Tap Primary action
Touch Full mobile support
P Pause game (where supported)
01
Move both squares with intent rather than reacting to one at a time — since they can collide with each other, uncoordinated movement is riskier than in a typical single-object dodger.
02
Whichever square is closer to danger should take priority, with the other repositioned just enough to avoid a collision between them.
03
A small correction to both squares beats a large last-second move to just one.
Check the controls screen — some versions use dual key sets, others link both squares to a single input with an offset path.
Typically yes — treat square-to-square contact as equivalent to any other hazard. Sports (12 games)