Fitting every piece perfectly the moment it appears isn't the goal — keeping the board as open as possible for future pieces is what actually prevents dead ends.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Clear near-complete lines before starting new partial ones.
02
Leave room for awkwardly shaped pieces rather than boxing yourself into only accepting small ones.
03
When a piece doesn't fit an ideal plan, place it where it limits future flexibility the least.
Based on the format, likely block placement rather than swap-based matching — check the objective panel to
A filled board with no valid placements remaining is the standard loss condition.