Reaching for platforms outside your current jump arc is the most common way runs end early — platforms directly in your existing arc are consistently the safer choice over ones needing a mid-air correction.
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PPause game (where supported)
01
Prioritize platforms your current arc naturally reaches over ones requiring a risky direction change.
02
Bounce pads are usually worth a slight detour since they save several jumps' worth of climbing.
03
If you're falling behind the camera, prioritize survival over any remaining pickups — a lost run scores nothing regardless.
In most vertical climbers, yes — once a platform scrolls past, it can't be reused.
Expect more moving hazards at greater heights, which is part of what makes the climb harder over time.