The height you reach depends less on any single jump and more on whether you keep a directional chain going — stopping to reposition costs more momentum than most players realize.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Don't break a directional chain unless a platform genuinely requires it.
02
Height-boosting power-ups are worth more than point-only ones, since height is what keeps the run alive.
03
It's fine to skip a badly placed platform for a better one further up — chasing every single one isn't the goal.
Both, typically — expect hazard types beyond simple falling to appear as height increases.
Height is usually the primary score, with collectibles as a secondary bonus — check the results screen to