A stepping-stone puzzle across water tiles, some of which sink on a delay — the challenge is sequencing a full route before committing to the first hop, not reacting tile by tile.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Identify which tiles are stable and which are timed before starting a crossing.
02
Timed tiles usually allow one confident crossing before sinking — hesitation is riskier than commitment once you're on one.
03
Plan the entire route in advance; a dead-end discovered mid-crossing is harder to recover from than a longer but safe path chosen up front.
Typically no — watch each tile's visual cue (ripple, wobble) since timers usually vary by tile.
This varies by build; check for a checkpoint system before a long or difficult crossing.